So far in this competition we’ve seen both companies pushing
the limits of 80s technology. Most
notably they’ve been able to flood the screens with enemies or make a 3D effect
out of 2D graphics, both things that on their own would still be impressive
into the 90s. We’ll find out how much
more these companies are capable of as we go over the games of 1983.
The Shonen Otaku Corner
When it comes to shonen manga, anime and games, there are few with as much knowledge and love as the Shonen Otaku. Join me as we look at all different varieties of action-packed media.
Saturday, November 29, 2025
Sunday, November 23, 2025
Namco vs. Midway: The King of Arcades 2: 1982
Now we’re at 1982.
Both companies have brought out some impressive arcade tech, but Midway
was still only starting while Namco made Pac-Man. Here in 1982 is where Midway really gets to
stretch their wings. They’ll need to
bring their best because 2 of Namco’s more famous games came out this year.
Before I get to it, some people might notice a particular game that's missing.
Yeah, Ms. Pac-Man has a hell of a history that brings it into question as to whether it should count as a Midway game or a Namco game. Technically Midway published it, but it was developed by a separate company and now Namco owns the rights to it. I could count it as a Midway game because they're the ones who commissioned its creation, but that creation is a glorified ROM hack of the original Pac-Man, meaning the core of it is still made by Namco. Since it's kind of both a Namco and Midway game, determining which company gets it for this competition would be like picking sides so I'm excluding it for the sake of fairness.
Friday, November 21, 2025
Namco vs. Midway: The King of Arcades 2: Intro & 1979-1981
The Capcom vs. SNK: The King of Arcade series I did was a
lot of fun. The advancement of
technology, culture and game design through the games themselves was fascinating to
see unfold and I even discovered a few hidden gems I didn’t know I liked, all
while making an observation of what both companies were pulling off at the
time. I should hope that trip down the
annuls of arcade history was also entertaining to read and maybe got people to try out some of the games for themselves.
It was so much fun, in fact, that I’m doing it
again. The only problem is there isn’t
any arcade gaming rivalry quite like that of Capcom and SNK. I mean they made multiple games in which they
fight each other, for pete’s sake. Who
else then would make for an entertaining head-to-head competition that only
exists in my mind?
I found the best idea was to make it between the
two default winners of those aforementioned rivalries: Namco and Midway. One company Japanese, the other American,
both with a big back catalogue of smash hit arcade games, from the most
primitive of the 80s to the more advanced polygonal ones of the 90s. Sure, they don’t have a series of crossover
games like our previous contestants; in fact, Midway wasn’t
exactly a fierce rival to Namco, considering Midway published some of their games
for American distribution, but that didn’t last forever.
The rules are the same as before. While not as much as with Capcom and SNK, I
have a big catalogue of arcade game collections for both companies as well as a
series of old-school arcades at my disposal with which to play as many of each
company’s games as I can, much like last time.
As I do I’ll once again be writing my thoughts and judgements, then
deciding on a victor on a year-by-year basis.
Games from Namco will be marked as “NAM ” and games from Midway will be
marked as “MID”.
Saturday, October 25, 2025
Sengoku Basara Retrospective: Sengoku Basara 4 (Sumeragi)
I remember where I was when the first trailer for Sengoku
Basara 4 was released. I’ve never been
so hyped for a game in my entire life.
No other game can come close to the excitement and anticipation for a
sequel to one of the greatest games of all time and everything else in the
meantime was just something to occupy me until I could finally play it.
The hype grew with each passing year. Sengoku Basara 4’s English version is so
hyped up that playing it might put someone into cardiac arrest just from
starting the game! I took that built-up
hype to every Capcom showcase. “Maybe
we’ll get a release date for the English version of Sengoku Basara 4!”
People kept telling me there wouldn’t be one, but there was no reason to believe that. Capcom made Sengoku Basara: Samurai Heroes, one of the hallmark titles of gaming. They gave us that game because they knew the world needed it and not Devil Kings. There’s no reason why they wouldn’t just do what they already did for one more game. That would be a complete and utter betrayal to every single Capcom fan. I made the foolish decision to believe in something. Never believe.
People kept telling me there wouldn’t be one, but there was no reason to believe that. Capcom made Sengoku Basara: Samurai Heroes, one of the hallmark titles of gaming. They gave us that game because they knew the world needed it and not Devil Kings. There’s no reason why they wouldn’t just do what they already did for one more game. That would be a complete and utter betrayal to every single Capcom fan. I made the foolish decision to believe in something. Never believe.
It took many years for me to realize that Capcom is no
longer the good company that gave us Sengoku Basara: Samurai Heroes. They have no intention of delivering nirvana
to their fans. Sengoku Basara 4 will never
come out in English and they have made it their mission to make their fans as
miserable as possible, keeping the English version of Sengoku Basara 4 from
them just to watch them squirm. They are, simply put, evil.
When I came to grips with that, I finally just imported the
Japanese version after 6 years of hype and it is the single most depressing,
soul-crushing game I’ve ever played in my life.
Not because it’s bad, but for the polar opposite reason.
Saturday, October 11, 2025
Sengoku Basara Retrospective: The Other Media
With the success of Sengoku Basara 2 in Japan , it was
only natural that Capcom would ride the merchandise train and branch the
franchise off into other media as well as a few spin-off games. Eventually some of that media would come to America
alongside the first properly translated English game, but since the spin-off
games were made during Capcom’s terminally stupid era, they were not released
in English.
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