When it comes to shonen manga, anime and games, there are few with as much knowledge and love as the Shonen Otaku. Join me as we look at all different varieties of action-packed media.
With the success of Sengoku Basara 2 in Japan, it was
only natural that Capcom would ride the merchandise train and branch the
franchise off into other media as well as a few spin-off games. Eventually some of that media would come to America
alongside the first properly translated English game, but since the spin-off
games were made during Capcom’s terminally stupid era, they were not released
in English.
There was a pair of stripped-down PSP games, Sengoku Basara
Battle Heroes and Chronicle Heroes, as well as a fighting game called Sengoku
Basara X. Normally I wouldn’t bother
going over them because they’re not especially notable, not part of the main
games and I haven’t played them, but it just so happens as I was writing the
retrospective that a local arcade had Sengoku Basara X, so I can touch on that.
This isn’t getting a full review because Sengoku Basara X is
just Guilty Gear with Sengoku Basara.
It’s a bog standard Arc System Works game. If you played Guilty Gear or Arc System
Works’ Fist of the North Star Fighting game, it’s pretty much just that, but
Sengoku Basara. You get your light,
heavy and medium attacks, special moves and the assist character button.
The assist character button is the only thing that’s
different about SBX compared to the developer’s other games. Each playable character has an assist
character that players can delay using to make them stronger for the rest of
the match. Unless I’m missing something,
assist characters only have one attack and there are only 10 playable characters
(12 in the PS2 port). I’m pretty sure
all the voice lines are lifted from the games, backgrounds pale in comparison
to the likes of KOF 11 and Guilty Gear XX, there’s no story and character
endings are just a piece of artwork.
The concept of “Guilty Gear, but Sengoku Basara” is interesting
enough to give it a try if you come across it, but if you ask me, everything
about it is mediocre. The only thing
people remember this game for is the glitchy kusoge insanity people have
exploited in it, much like the aforementioned Fist of the North Star fighter. I give it a 5 out of 10.
The backgrounds recreating SB2 stages are kind of cool, but not impressive.
The real focus here is the English releases. Of all the spin-off media Sengoku Basara has
ever had, the biggest success is far and away the anime adaptation by animation
studio Production I.G. The anime is known
in Japan
as simply Sengoku Basara, but named Sengoku Basara: Samurai Kings in English,
so as not to give the idea that it’s an adaptation of the only properly
translated English release.
Sengoku Basara: Samurai Kings is an adaptation of the first
2 games that takes various parts of different storylines from the games, with some
liberties, to tell a cohesive plot. The
first season primarily revolves around defeating Nobunaga and his moustache-twirling
villainy, while the second has Hideyoshi enter as an overarching antagonist
with more exploration to his and Hanbei’s backstories and motivations.
Before PsychoPass (and even then only
the first season), I think this anime was Production I.G.’s biggest success,
and rightfully so. Samurai Kings is the
second best anime adaptation of a game I’ve ever seen, only bested by Viewtiful
Joe’s. Characters are accurate to the
source and play off each other well, it cuts out the more superfluous
characters that weren’t needed so it can focus on the plots at hand and action
scenes go even harder than those of the Manglobe cutscenes from the first game,
maybe even a tad too much.
Obviously Sengoku Basara can get really overblown and
dramatic in its action, but Samurai Kings takes that to new extremes at times,
where characters surround themselves with aura and charge forward like they’re
Super Sonic, sometimes seeming to fly, or one other time where Hideyoshi… Uh… I
won’t spoil it, but I’ll say he doesn’t swim.
It’s awesome, but not quite the kind of action the games have. Production I.G. was wise enough to save those
bursts of godlike power for the biggest fights though. Even among the big, loud,
wonderfully-animated action, the pacing is pretty great, alternating between
calm, talking moments of diplomacy and introspection and giant bombastic battles
set to a truly amazing soundtrack composed by Hiroyuki Sawano. The song Blaze is one of the best pieces of
music ever made for anime and always denotes a big moment.
Samurai Kings perfectly captures what makes Sengoku Basara
so good and what makes it even better is that even though it was done by
Funimation, a good handful of the perfect English cast from Samurai Heroes came
back for their roles, including Johnny Bosch, Liam O’Brien, Patrick Seitz,
Stephanie Sheh, Michael Sinterniklaas and Sam Riegal. Those actors do make the gulf in quality
between the actors from Samurai Heroes and the new Texas-based ones very
noticeable, however.
It’s clear that the people at Funimation had a lot of passion
for Samurai Kings and had a lot of fun with their voice recordings. You can hear it in the performances and it’s
made more evident by the DVD commentary, but the actors from Samurai Heroes
clearly had the advantage of already extensively voicing their characters
beforehand and some of the Funimation actors do not match up. Chris Ayres (god I miss him) doesn’t have the
booming voice Takeda probably should have, but he’s clearly giving it his
all. Eric Vale isn’t as good as Matt
Mercer at voicing Keiji and I get that John Swasey is one of those guys you get
for a villain, but his voice isn’t dark, deep and evil enough as Nobunaga to
match up to either of the previous English voice actors. Chris Sabat fares better as Hideyoshi because he’s good at voicing big buff bois.
This anime does has the Fist of the North Star problem with size scaling.
There are a few Funimation actors that are on par with the
actors from the games though. Peter
Beckman didn’t return for Yoshihiro, but to replace one Great Old One,
Funimation got another: R. Bruce Elliot, the Great Old One of the South. Elliot has a very different take on the
character that’s closer to how the Japanese performance sounds and for that
interpretation he does a bang-up job as the jolly and old, but powerful old
guy. This is the guy who played
Whitebeard, after all.
With the addition of Elliot, this franchise has had the Great Old One of the North, West and South in its voice cast at some point. If they ever get David Brimmer, Sengoku Basara might transcend and become some kind of ethereal phenomenon of pure power or something...
On the topic of replacements, Robert McCollum’s different take on Masamune compared to
Reuben Langdon’s is also a pretty decent replacement and I think it’s the best
role he’s ever had. He is very clearly
having a lot of fun with his smarmy dialogue and whenever I see his name on something I think of Masamune. He's also probably not a kook who thinks Vic is innocent and vaccines cause autism...
For characters that didn't have an English voice until Samurai Kings, Kent Williams was a great choice for Hisahide. He has a very good voice of calm, confident
villainly, as shown by his performances as Dr. Gero, Father, Mr. Compress and Akisame (if you stretch the word "villain"). Hisahide is right in
his comfort zone.
The biggest standout by far is Chris Cason as Hanbei. Cason got Hanbei’s character down 100% and I
can’t think of anyone who could do it better.
He has the perfect balance of softness, cold cruelty and ever so slight
androgyny. He emotes Hanbei’s less-hammy
dialogue with the confidence and intimidation factor the character is supposed
to have, but also delivers convincing performances for the emotional moments. When I look at Hanbei, Chris Cason’s voice is
exactly what I would expect him to sound like. It's brilliant casting.
With some great performances coupled with great animation
and an interesting story, Sengoku Basara: Samurai Kings is thoroughly
entertaining and a fun watch, but as I mentioned in the previous post,
Funimation or Capcom tried to market it as a prequel to Sengoku Basara: Samurai
Heroes. I do think that the anime works
as an introduction to the franchise because it conveys the spirit of it so well
and adapts some of its storytelling, but there are several things that don’t
line up with Samurai Heroes. The biggest
things are the ending and the fact that Xavi is quickly killed off, but there’s
also the matter of the movie.
Sengoku Basara: The Last Party is the grand finale movie of
Samurai Kings and very very loosely adapts the third game, Sengoku Basara:
Samurai Heroes. I don’t like this one as
much.
The Last Party still has the fun action scenes with great
animation, and they brought back even more of the game’s actors, including Troy
Baker and a bit part by Christopher Corey Smith, but the story is very
weak. Everything is so simplified and
one of the impetuses of the plot is Ieyasu inviting the nation to each one of
Hideaki’s giant hot pots?
Where’s the alliances?
Where’s the betrayal? Where’s the
themes of loyalty and having to fight your friends because of irreconcilable
differences? Where’s the Saica
faction? The only characters introduced
in Samurai Heroes that matter to the plot are Tenkai (if he counts), Mitsunari,
Hideaki and (barely) Yoshitsugu. It’s a
simple plot where characters aren’t really explored and everything feels like
an excuse to have fan-favorite characters have big dumb action scenes with
Samurai Heroes’ secret gray story path as an ending.
The big dumb action scenes are entertaining and well
animated, to be sure. I played this
movie in a projection room at a convention once upon a time and people were
definitely enjoying it, but it falls flat in the story compared to the anime
it’s concluding. In the bonus features
the creators said they wanted to make something less sad than in Samurai
Heroes, but I like sad! Make it
sad! It’s a sad story!
Sengoku Basara:
Samurai Kings may not end on a high note for me, but the overall package is
still a great time. I give it an 8 out
of 10. If you want an adaptation of
Sengoku Basara: Samurai Heroes closer to the source material, there’s Sengoku
Basara: End of Judgement.
The second time ever the opening isn’t done by T.M.
Revolution. At least it has the electric
guitar licks down.
End of Judgement is a closer adaptation of Samurai Heroes,
adapting many of the events from that game into its own retelling. Unlike The Last Party, the Saica Faction,
Tsuruhime and even Sorin are included in a plot that, like Samurai Heroes, is
about the alliances formed in the build-up to Ieyasu and Mitsunari clashing at
Sekigahara.
Regardless of what I type about Sengoku Basara: End of
Judgement, the first episode is a must-watch.
It’s a more detailed and emotionally-charged retelling of the beginning of Samurai Heroes. It leads up to Ieyasu’s betrayal of
Hideyoshi, better elaborates on Mitsunari’s anguish and gives Hanbei and
Hideyoshi a proper send-off with more screen time, which means another S-tier
performance from Chris Cason. The second
episode is pretty good at adapting the following part of the game’s setup as
well.
As for the rest of it, well, it’s not Samurai Kings. That’s for sure. The change in animation from Production I.G.
to Telecom Animation Film is kind of like the difference between Manglobe's and
Magic Bus’ cutscenes from the games.
It’s brighter and cheaper with simplified character designs to make
animating easier.
Diplomacy, conversations and personal character moments are
at the forefront with End of Judgement, and what fight scenes there are are more
grounded and localized, but still have the signature Sengoku Basara super
powers. There’s not a whole lot of
soldiers being tossed around by the dozens in the action scenes as much as
there are duels between opposing characters that keep the surrounding area
intact while clashing weapons. It’s much
more subdued and sometimes the fight scenes don’t even last very long. End of Judgement is closer to a period drama. Rest assured, there are still swords spinning
like buzzsaws, an anchor as a bludgeon and glowing power fists.
I like that they went with something different after Samurai
Kings, and I appreciate a closer adherence to the source material than The Last
Party, but I have to admit the emphasis on dialogue means the pacing takes a
hit and it’s not as viscerally entertaining as the colorful light show that is
Samurai Kings. If you’re looking for a
fun anime to show in the background for a spectacle, this isn’t it.
Still, if it has to be a talky show, at least the voice cast
delivers again. Even more of the actors
from Samurai Heroes were brought back for their characters, like Kat Steel,
Karen Strassman, Kyle Hebert and Richard Epcar.
The voice cast from Samurai Kings came back as well, with the glaring
exception of Troy Baker. I don’t know
why they couldn’t get Troy Baker back again, but he’s been replaced by Matt
Mercer, who played Keiji in Samurai Heroes, except Keiji’s still played by Eric
Vale here and does a much better job this time around. Mercer never gives a bad performance, but he
can’t do Mitsunari’s anguished screams and anger quite as well as Troy
Baker. Baker’s Mitsunari was
one-of-a-kind and even for an S-tier actor like Matt Mercer, he’s irreplacable.
For fans of the game, someone looking for a historical Japan drama or
for someone like me who didn’t get much out of The Last Party, I think End of
Judgement is a good watch. I give it a 7
out of 10. Watch the first episode
regardless. The first episode is a 10
out of 10. After End of Judgement, the last Sengoku Basara anime to be
made was BasaraAcademy.
This one wasn’t even released with an English dub. You can only get it in Japanese with
subtitles and I don’t blame Funimation for not bothering. BasaraAcademy is what you get
when you make a series out of the little joke animations included as extras on
anime DVDs (like Samurai Kings’). It’s
the Sengoku Basara characters except they’re in high school. Nobunaga is the evil headmaster, Masamune is a
delinquent posse leader, Ieyasu and Mitsunari clash in student council chairman campaigns after Hideyoshi was suspended, ect. In a way it could be considered a Rival Schools anime. Basara Academy wouldn't be out of place in those games at all. It came out after the
next game I’ll be going over, Sengoku Basara 4, so some of the new characters
from that are included too.
It’s about what you expect.
It plays with the established traits of the Sengoku Basara characters
for silly gags and hijinks. It’s amusing and the animation is a step up from End of Judgement, but it doesn't stand out except to fans of the franchise that get all the in-jokes. What you see is what you get. I
give it a 6 out of 10.
In addition to all the anime, one of the Sengoku Basara
manga was also translated into English: Yak Haibara’s Sengoku Basara 2, or as
it’s known in English, Sengoku Basara: Samurai Legends. Obviously it was changed because Americans
wouldn’t recognize that Sengoku Basara 2 is named after a game they never got
to play, but even in Japan
that’s a little confusing because it doesn’t appear to be a sequel to anything.
America
got a pretty sweet deal with Samurai Legends.
The original Japanese run was in 4 volumes, but the English version
instead put out 2 double-sized volumes with 2 of the Japanese volumes in each,
plus color prints of the cover artwork of those volumes on the inside so you
don’t miss them. The words from the
author are also translated and kept intact even though American players
probably don’t know what this “Sengoku Basara X” game he’s talking about
is. They did everything right in
releasing it in English and that makes it hurt to say that it’s not that great.
If you thought the action in The Last Party was a little
light, get a load of the first quarter of Samurai Legends. It’s almost all planning, talking and
negotiations. In the entire first
quarter (which is the first volume in Japan) there is only one actual
action scene, maybe two if you count a single page. A lot of the action is off-panel in a Sengoku Basara adaptation! Even
when the action starts picking up, it’s about on par with End of Judgement’s action,
but End of Judgement’s story was more interesting on top of that. Other adaptations strike a good balance of
keeping both excitement and intrigue, as well as establish the characters
better. The characters in Samurai
Legends are written accurately to their game counterparts, but they are barely
given time to develop, as if the reader is expected to already know who they
are.
It’s not like it's incompetent.
Yak Haibara’s artwork is pretty good, there are some interesting
directions the plot takes if you can look past the pacing issues and I’m sure Sengoku
Basara: Samurai Legends has its fans.
It’s just that the anime adaptations do it better. I give it a 6 out of 10. It’s just alright.
The last thing I’ll cover is Sengoku Basara: Samurai Heroes:
Official Complete Works, the artbook. I
wouldn’t ordinarily give art books any mind because the name says it all. However,
I find the faithfully translated English release kind of fascinating in how it
highlights what English players missed out on.
Yes, you do get all the artwork, the Makoto Tsuchihayashi
drawings, the 3D renders, promotional art, cutscene storyboards and all that
cool stuff, but it’s the last few dozen pages that an American player probably
tilted their head at.
In addition to the art, the book shows off all the different
merchandise that was pumped out to promote the game in Japan. Fans, posters, cardboard standees,
promotional instant ramen and action figures, among many other things, were
made to hype it up in Japan.
In Japan.
It really highlights how pathetic marketing and advertizing
for the game was in America
compared to Japan. Sure, the media blitz with all the
adaptations in this post was itself a form of effective marketing, but in Japan it had
all that and all the merchandise, posters and promotions. In America I think there might have
been one magazine ad once. Maybe
twice. That’s not how you advertize.
Once it gets to the interviews, the art book has to clarify
that SB: Samurai Heroes is called Sengoku Basara 3 in Japan and every
interview is about the fact that it’s a sequel to Sengoku Basara 2, which
American players didn’t get to play because “duuuuh they didn’t like Devil
Kings.” There’s an interview with the
creators of the franchise about its history, how they went about making a
sequel, how they evolved the formula, and other things revolving around the
game American players didn’t get to play and therefore have no idea what
they’re talking about.
There’s also interviews with every Japanese voice actor from
Samurai Heroes, asking about what they think about coming back or getting to
voice a character in the famous Sengoku Basara franchise for the first
time. Not only have most American players never played the previous game for that context, but Samurai Heroes
doesn’t even have a Japanese voice option! The only American players who might
know these actors as being in Sengoku Basara is if they watched the anime in Japanese, but this is an art book for the game.
Interviews with the singers of the opening and ending songs,
as well as the lyrics, are also included, except there is no vocal ending
song. As the art book notes, the English
version replaced that song with a different, instrumental track. I think the replacement track is still pretty
great (like the rest of the soundtrack), but it’s not exactly compelling to
read an interview all about a song you didn’t even hear. At least the interview about the opening
works, since that was kept in. Of
course, T.M. Revolution’s comments about how he’s been with the franchise for 5
years doesn’t hit as hard to American players, where the only time they got to
hear his music associated with the franchise was one game and one anime.
Gee guys, maybe not translating Sengoku Basara 2 was a bad idea!
I appreciate that the art book was translated 100%
faithfully in its entirety, but a localized one that added interviews with the
English actors or interviews about the major turning point that was the English
release would not have gone amiss. The
only acknowledgement of the English version is a credits list of localizers and
voice actors that even further cements how star-studded the English dub was,
where nameless warriors with only a few lines were still voiced by the likes of
Keith Silverstein, Dan Woren, J.B. Blanc and Doug Erholz. A sequel to Samurai Heroes with a voice cast
like that would be the single most amazing game in the history of mankind.
It would be. Join me in the next post as we go over Capcom’s
descent into evil and the soul-crushing depression that comes as the end result of belief and trust.
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