So far in this competition we’ve seen both companies pushing
the limits of 80s technology. Most
notably they’ve been able to flood the screens with enemies or make a 3D effect
out of 2D graphics, both things that on their own would still be impressive
into the 90s. We’ll find out how much
more these companies are capable of as we go over the games of 1983.
When it comes to shonen manga, anime and games, there are few with as much knowledge and love as the Shonen Otaku. Join me as we look at all different varieties of action-packed media.
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Saturday, November 29, 2025
Sunday, November 23, 2025
Namco vs. Midway: The King of Arcades 2: 1982
Now we’re at 1982.
Both companies have brought out some impressive arcade tech, but Midway
was still only starting while Namco made Pac-Man. Here in 1982 is where Midway really gets to
stretch their wings. They’ll need to
bring their best because 2 of Namco’s more famous games came out this year.
Before I get to it, some people might notice a particular game that's missing.
Yeah, Ms. Pac-Man has a hell of a history that brings it into question as to whether it should count as a Midway game or a Namco game. Technically Midway published it, but it was developed by a separate company and now Namco owns the rights to it. I could count it as a Midway game because they're the ones who commissioned its creation, but that creation is a glorified ROM hack of the original Pac-Man, meaning the core of it is still made by Namco. Since it's kind of both a Namco and Midway game, determining which company gets it for this competition would be like picking sides so I'm excluding it for the sake of fairness.
Friday, November 21, 2025
Namco vs. Midway: The King of Arcades 2: Intro & 1979-1981
The Capcom vs. SNK: The King of Arcade series I did was a
lot of fun. The advancement of
technology, culture and game design through the games themselves was fascinating to
see unfold and I even discovered a few hidden gems I didn’t know I liked, all
while making an observation of what both companies were pulling off at the
time. I should hope that trip down the
annuls of arcade history was also entertaining to read and maybe got people to try out some of the games for themselves.
It was so much fun, in fact, that I’m doing it
again. The only problem is there isn’t
any arcade gaming rivalry quite like that of Capcom and SNK. I mean they made multiple games in which they
fight each other, for pete’s sake. Who
else then would make for an entertaining head-to-head competition that only
exists in my mind?
I found the best idea was to make it between the
two default winners of those aforementioned rivalries: Namco and Midway. One company Japanese, the other American,
both with a big back catalogue of smash hit arcade games, from the most
primitive of the 80s to the more advanced polygonal ones of the 90s. Sure, they don’t have a series of crossover
games like our previous contestants; in fact, Midway wasn’t
exactly a fierce rival to Namco, considering Midway published some of their games
for American distribution, but that didn’t last forever.
The rules are the same as before. While not as much as with Capcom and SNK, I
have a big catalogue of arcade game collections for both companies as well as a
series of old-school arcades at my disposal with which to play as many of each
company’s games as I can, much like last time.
As I do I’ll once again be writing my thoughts and judgements, then
deciding on a victor on a year-by-year basis.
Games from Namco will be marked as “NAM ” and games from Midway will be
marked as “MID”.


