I remember where I was when the first trailer for Sengoku
Basara 4 was released. I’ve never been
so hyped for a game in my entire life.
No other game can come close to the excitement and anticipation for a
sequel to one of the greatest games of all time and everything else in the
meantime was just something to occupy me until I could finally play it.
The hype grew with each passing year. Sengoku Basara 4’s English version is so
hyped up that playing it might put someone into cardiac arrest just from
starting the game! I took that built-up
hype to every Capcom showcase. “Maybe
we’ll get a release date for the English version of Sengoku Basara 4!”
People kept telling me there wouldn’t be one, but I believed in Capcom. They made Sengoku Basara: Samurai Heroes, one of the hallmarks of gaming. They gave us that game because they knew the world needed it and not Devil Kings. There’s no reason why they wouldn’t just do what they already did for one more game. That would be a complete and utter betrayal to every single Capcom fan. I made the foolish decision to believe in something. Never believe.
People kept telling me there wouldn’t be one, but I believed in Capcom. They made Sengoku Basara: Samurai Heroes, one of the hallmarks of gaming. They gave us that game because they knew the world needed it and not Devil Kings. There’s no reason why they wouldn’t just do what they already did for one more game. That would be a complete and utter betrayal to every single Capcom fan. I made the foolish decision to believe in something. Never believe.
It took many years for me to realize that Capcom is no
longer the good company that gave us Sengoku Basara: Samurai Heroes. They have no intention of delivering nirvana
to their fans. Sengoku Basara 4 will never
come out in English and they have made it their mission to make their fans as
miserable as possible, keeping the English version of Sengoku Basara 4 from
them just to watch them squirm. They are
evil.
When I came to grips with that, I finally just imported the
Japanese version after 6 years of hype and it is the single most depressing,
soul-crushing game I’ve ever played in my life.
Not because it’s bad, but for the polar opposite reason.
Specifically this is about Sengoku Basara 4: Sumeragi. Unlike 2 Heroes and 3 Utage, which were
expansion packs rather than updated re-releases, 4 Sumeragi actually is an
updated re-release with all the original game’s content, just with a different
menu and the
opening cutscene of the main mode cut for some reason.
Nagamasa is back in the shiny new graphical style too, but
the biggest glow-ups of all is Sakon Shima and Katsuie Shibata. Sakon and Katsuie are not technically “new”
characters. Both of them are one of many
regular, generic, named generals in Sengoku Basara: Samurai Heroes, with Sakon
in the Karasu Castle stage and Shibata on the Incident
at Honno-Ji stage. Now they’re distinct,
younger and fight with dice and spinning blades. This phenomenon of throwaway characters suddenly having
character designs is something that also happens in Tecmo Koei’s Samurai
Warriors series as well, but it’s even more noticeable there because the characters
upgraded to playable status are sometimes up close in cutscenes of Samurai Warriors games prior
to that.
| Sakon works with Mitsunari and I think Katsuie becomes friends with Masamune. |
The way stories work in Sengoku Basara 4 has a little bit of
every previous entry built into it. Similar
to the first game, a selection of stages is given for the player to choose from
and they don’t need to be beaten in any particular order, except unlike the
first game, there’s a lot more story.
Between every stage is extensive dialogue conversations telling a character’s
story. Since these interim story
segments are independent of the stages chosen, it doesn’t relate to what
happens in them, which is similar to how Samurai Heroes would do things in
certain parts of its stories. To still
give the stages character, there is still character-specific dialogue when
playing them and sometimes even a special cutscene for when 2 characters that
are rivals fight in a stage as a sort of evolution of the rival cutscene
concept from the first game.
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| I can't understand ANY of this! |
Similar to Sengoku Basara: Samurai Heroes, there’s a branching
path toward the end of each conquest.
Every character has a conquest route, where they
get a cutscene after clearing a final, challenging stage, and a drama route,
where the story pivots in a new direction and it essentially turns into the
linear stories of Sengoku Basara 2 for a couple of stages. A handful of characters also get an “anime”
route, which is basically another drama route except they conclude with an awesome
anime cutscene from Production I.G.
Apparently Capcom loved Samurai Kings so much that they got I.G. on for an
actual game and just like that series, they look outstanding. Don't worry about having to replay the whole thing just to get to the branching path either. In Sumeragi you can skip right to them and it will replay all the dialogue up to that point to get the player that can understand anything anyone is saying up to speed.
While it doesn’t go as in-depth in an overall plotline as
Samurai Heroes does, there is a lot more story content this time around. As I said, every single character has at
least 2 story routes and a few have 3.
This game has a whopping 40 characters! That’s more than double the
number in Samurai Heroes and 10 more than 3 Utage! It’s the biggest character count in any
Sengoku Basara game and none of them were left behind in anything, from the
movesets to the stories! These are
probably the finest stories ever told too!
Too bad we’ll never know!
![]() |
| I don't understand what is going on with all the animals in this game. |
This means that there is no motivation to play. The characters don’t have any motivation that
I can make out so why should I? Who are
these new guys? I don’t know. What’s even the point of playing? To get to the end of some story I don’t know
anything about, possibly about guys I don’t know, playing stages with
conversations that make no sense, then an ending that comes out of nowhere
because I don’t understand what the end goal or context was in the first
place? It’s all for nothing. This is what I hyped up Sengoku Basara 4 for
after over 6 years; nothing.
| Each character has their own animal ink painting for it. |
For some extra spice, certain stages have the roulette wheel
presence, no doubt because of Yoshiteru somehow. The guy’s castle is a giant roulette wheel of
spinning rooms, his castle’s arena is a giant roulette wheel and he spins his
red and black swiss army weapon in his hand like a roulette
When you destroy certain control camps or kill enemies holding a roulette wheel on their backs, a roulette spins onscreen and depending on the result, a variety of wacky things can happen. You can suddenly be playing as a bombardier or Motochika’s giant machine, the Rising Sun (Akatsukimaru). You might get attacked by guys who look suspiciously like Miyamoto Musashi and Haruhisa Amago from previous games. My favorite is the one that changes the player into Kanetsugu. Finally you can play as the invincible Kanetsugu, though for some reason “invincible” translates to “dies in one hit and then you revert back to your character.” The big advantage of Kanetsugu is he can kill anything in one hit so it can make stages go a lot faster if you know what you’re doing. The Rising Sun’s flame cannon is almost an instant kill too, once you get used to positioning it right.
When you destroy certain control camps or kill enemies holding a roulette wheel on their backs, a roulette spins onscreen and depending on the result, a variety of wacky things can happen. You can suddenly be playing as a bombardier or Motochika’s giant machine, the Rising Sun (Akatsukimaru). You might get attacked by guys who look suspiciously like Miyamoto Musashi and Haruhisa Amago from previous games. My favorite is the one that changes the player into Kanetsugu. Finally you can play as the invincible Kanetsugu, though for some reason “invincible” translates to “dies in one hit and then you revert back to your character.” The big advantage of Kanetsugu is he can kill anything in one hit so it can make stages go a lot faster if you know what you’re doing. The Rising Sun’s flame cannon is almost an instant kill too, once you get used to positioning it right.
Participating in any of the roulette shenanigans rewards
special golden coins used in a special shop to buy weapons, costumes and a new attack
for every character, further upping their movesets. Remember, that’s 40 characters each given
more costumes and bigger movesets, including all the returning ones.
Command camps were also given multiple tiers that need to be taken down and can be done faster if a brief timing minigame is triggered. In addition, those command camps are more likely to be taken back this time around. In Samurai Heroes, only in a few stages is there a chance the enemy will be able to take one of your command camps and that's usually because the enemy commander is loose on the battlefield, but in 4, many stages have a genuine threat to command camps from regular enemy soldiers and the generals that lead them, making the player have to run all over the battlefield to keep things under control, decimating hundreds along the way.
Regardless of how difficult the game is from a character and stage design standpoint, the preparations before battle have been
expanded so thoroughly that a lot of the difficulty is up to the player. You can change difficulty mid-story, for one,
but the bigger customization is from the overhaul of equipment.
Items/weapon accessories are gone in Sengoku Basara 4
because they are rendered obsolete. In
previous games when you got weapons you already had, they would level up that
weapon instead. Now, even if they’re the
same weapon type, they are given separately and have different inscriptions on
them. The inscriptions take the place of
the power-up items, like more health, more damage to certain enemies or
immunity to certain elements. They can
be transferred to other weapons via a the new weapon fusion system, which
doubles as a more player-controlled form of leveling up their stats.
![]() |
| Maxed out super weapon. |
The new weapon customization system can be a big game
changer in and of itself. In addition to
the inscriptions, each one has 5 different stats that can be powered up through
weapons fusion and materials gathered in the stages. You can make a stupid powerful weapon,
weapons only specialized in a couple stats, an optimal weapon for a specific
stage or even a pathetic weapon for a self-imposed challenge.
The whole game’s battle preparation and stage selection systems let you play the game your way.
Do you want to go in at level 1 with a bad weapon? You can.
Do you want different music? You
can change that. Do you want to just
plow through the enemies with a weapon you dumped all your material into and one-shot
everyone? That’s doable. Do you want to use another character? You can change your partner (just not the
story character) and switch to them in the stage. Are you in the mood for a shorter stage or a
long and epic one? The story mode gives
you the option for either a lot of the time.
Do you not want the wacky roulette effects on a stage that has it? You can toggle that. Sengoku Basara 4 never makes you do anything you don’t want to.
The two minor flaws in Samurai Heroes are gone. If you recall, one of that game’s flaws was
that it has a slow start, where you don’t have your full set of moves for any
character until a few stages in. That
only happens for the first couple of stages in Sengoku Basara 4. SB4 introduces items that give an accumulated
pool of experience that can be used to quickly level up a character. After just a few stages you can get the extra
experience necessary to level up any character from level 1 to level 15 or 20,
unlocking at least their main 4 moves right then and there. Problem solved. To make things even easier than that, playing two characters at once means you are leveling up two at once as well, further mitigating the time needed to level up.
The other debatable flaw in Samurai Heroes was the fewer
number of characters and stages. If it
isn’t obvious by now, that is no longer the case. Sengoku Basara 4 has 40 characters and over
45 stages! Free play mode says there’s
only 43, but that doesn’t take into account the special event stages from the
story mode and doesn’t discount a few stages that are 100% the same except for
one added factor at the end. The amount
of content in the game is positively staggering. With no more flaws, Sengoku Basara 4 would be
perfect. Would be.
In English, Sengoku Basara 4 would not only be the greatest
game ever made, but the greatest creation in the history of mankind. It is hyped to death for a reason. In Japanese it’s the most disheartening,
depressing game I’ve ever played in my life and it hurts me to do so. The gameplay is perfect, but there’s more to
a game than gameplay.
The good company known as Capcom that we once loved is
dead. At some point, Captain Obvious
came into his office after the tremendous success of Sengoku Basara 4 in Japan , ready to
get the English version underway and change the world forever.
In the modern day, it is Capcom’s mission to make sure their
fans suffer. They do not think American players don't want a game about historical Japan. The continued success of Samurai Warriors and Nioh shows that's impossible. They do not care about money. If they did, Sengoku Basara 4
would be in English. They do not care
about their reputation. If they did,
Sengoku Basara 4 would be in English.
They do not care if they built up and established Sengoku Basara as one
of the biggest gaming powerhouses in the world. If they did, Sengoku Basara 4 would be in
English. The only thing Capcom cares
about now is feeding off of the the misery of the fans who used to
believe in them.
Capcom these days is doing an amazing job with the re-releases of
their older games from before they turned evil because those are already in English and Capcom can’t hide them from the players, modern port or not. New games, however, they will use them to
the fullest fan-torturing potential.
Capcom is not going to let players outside Japan have the new Okami and
Onimusha games. They will come out in Japan and
Capcom will do everything in their power to make sure they don’t come out in
English. I’ve already been down that
path. Believing in Capcom is foolish and
I was a fool to do it.
It is impossible to oversell how much of an impact Sengoku
Basara 4 would have in English. It is
the only game from Capcom that matters and everything else is a new release of
“Not Sengoku Basara 4 in English.”
Capcom is constantly making brand new games from the ground up on brand
new game engines with fully dubbed English releases while they have a complete,
finished game that only needs its English translation, something they are
demonstrably capable of doing to universal acclaim. That is not a company motivated by
finances. That’s a company motivated by
hate and spite.
They even put Sengoku Basara 4 characters in Teppen, in English, as their way of saying "I bet you wish YOU could play this!" I of course played Teppen anyway. In fact the Sengoku Basara cards are the sole reason I got Teppen at all because like I said, I'm desperate. Although the English translation for Teppen isn't consistent with Samurai Heroes'. Teppen puts last names first and refer to Yoshiaki as a fox when the English version more appropriately called him a weasel instead, among some other minor things.
I know Sengoku Basara has one more spin-off game after this one, but what’s the point? Sengoku Basara 4 in English would be the last game anyone would ever need for the rest of their lives. Making another game is pointless and the Japanese version of Sengoku Basara 4 is draining enough. Besides, it's my understanding that the last game, Sanada Yukimura-Den, is very focused on its untranslated story so I wouldn't be able to type anything about the most important part of the game
Sengoku Basara’s main series could
have ended on a tremendous note that immortalized it as quite possibly the
greatest duology (for English speakers) to have ever been made. Instead it dies before it finishes. Let this retrospective go to show that it doesn’t
pay to believe, especially not in Capcom.









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