This is all a preface to why I bothered with the visual
novel 428: Shibuya Scramble. The game
has long walls of text and essentially no gameplay so there would have to be
something major to set it apart and at a glance that something isn’t apparent. There is one very important person who made
this a must-buy: Yukinori Kitajima.
I’ve mentioned Kitajima more than once on this blog. He’s the writer of the excellently written
Senran Kagura games, the 3DS Ace Attorney games (including working with the
Professor Layton writer in their crossover), the underrated Okamiden and at
least contributed to the aforementioned 999.
Before all of those, Kitajima’s claim to fame was 428. It was originally released on the Wii in 2008
and was showered with praise, being one of the very few games/visual novels to ever get a
perfect score in the Japanese gaming magazine Famitsu. After the initial release it was ported to
the PS3, PSP and iPhones to reach even more players.
In Japan .
And nowhere else.
It took a full decade for it to finally come out in America and I
wanted to play it for about half of that time after being exposed to Kitajima’s
genius. It was finally translated and localized by Spike Chunsoft in 2018. For reasons I’ll get into, it’s kind of understandable
as to why it wasn’t originally released.